FeeekSkagerath hat geschrieben: zum Beitrag navigieren14. Jan 2025, 07:11
https://dawnwalkergame.com/us/de/home#about
/shut up and take my money
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· New single player third-person fantasy action RPG
· Started development over 2 years ago in Unreal Engine 5, full gameplay reveal coming in Summer 2025
· Led by former Witcher 3 game director Konrad Tomaszkiewicz and ex-Witcher 3 and Cyberpunk quest director Mateusz Tomaszkiewicz
· Focused on "narrative sandbox", no two playthroughs will be identical
· Takes place in 'Vale Sangora' in 14th century medieval Europe
· The setting has been ravaged by plague, famine and social disorder
· Inspired by Eastern European architecture and culture, Polish log houses, Ukrainian and Balkan clothing, 'Romanian defensive churches', and more
· The world has been watched by vampires in the shadows waiting to strike and make their move when humanity is at its lowest and to overthrow the feudal lords
· Day/night cycle plays a big role, wanted the world and villages and buildings to 'feel like a different place' after sunset
· You play as Coen, energetic, becomes a 'dawnwalker' (not human, not vampire, something in between), can traverse both worlds of humanity and creatures of the night
· You fight with swords and weapons by day, and can use vampire abilities in combat at night, explore the environment, etc
· You have 30 in-game days and 30 nights to save your family, wanted a sense of urgency. When you complete an objective/quest, time moves forward. But time doesn't pass in real world time, you can 'manage' how you use time as a resource
· You meet many characters throughout the game with their own goals and ambitions, which may make you friends or put you in opposition to them
· Blood Hunger: Gameplay mechanic where you need to feed throughout your playthrough
· If you talk to someone and have gone long without feeding first, you might lose control and eat them, even 'your best friend' in the game
· Vampire design: In this world, the vampire's teeth don't stop growing, so the older vampires have a lot of teeth. Aren't visible at first, can extend as their mouths open
· Vampires are led by Brencis -a super powerful old vampire that wants to change the world, twisted old religious beliefs and took advantage of social turmoil to turn himself into a sort of messianic figure
· The vampire leadership aren't black and white, but more gray, as they overthrew violent and corrupt feudal lords, but also kill people to eat, conduct blood masses at church, etc
· Brencis is a sort of 'active antagonist' that will react to your actions and decisions, will set edicts in the game that will become obstacles to the player like military checkpoints, etc
· Started development over 2 years ago in Unreal Engine 5, full gameplay reveal coming in Summer 2025
· Led by former Witcher 3 game director Konrad Tomaszkiewicz and ex-Witcher 3 and Cyberpunk quest director Mateusz Tomaszkiewicz
· Focused on "narrative sandbox", no two playthroughs will be identical
· Takes place in 'Vale Sangora' in 14th century medieval Europe
· The setting has been ravaged by plague, famine and social disorder
· Inspired by Eastern European architecture and culture, Polish log houses, Ukrainian and Balkan clothing, 'Romanian defensive churches', and more
· The world has been watched by vampires in the shadows waiting to strike and make their move when humanity is at its lowest and to overthrow the feudal lords
· Day/night cycle plays a big role, wanted the world and villages and buildings to 'feel like a different place' after sunset
· You play as Coen, energetic, becomes a 'dawnwalker' (not human, not vampire, something in between), can traverse both worlds of humanity and creatures of the night
· You fight with swords and weapons by day, and can use vampire abilities in combat at night, explore the environment, etc
· You have 30 in-game days and 30 nights to save your family, wanted a sense of urgency. When you complete an objective/quest, time moves forward. But time doesn't pass in real world time, you can 'manage' how you use time as a resource
· You meet many characters throughout the game with their own goals and ambitions, which may make you friends or put you in opposition to them
· Blood Hunger: Gameplay mechanic where you need to feed throughout your playthrough
· If you talk to someone and have gone long without feeding first, you might lose control and eat them, even 'your best friend' in the game
· Vampire design: In this world, the vampire's teeth don't stop growing, so the older vampires have a lot of teeth. Aren't visible at first, can extend as their mouths open
· Vampires are led by Brencis -a super powerful old vampire that wants to change the world, twisted old religious beliefs and took advantage of social turmoil to turn himself into a sort of messianic figure
· The vampire leadership aren't black and white, but more gray, as they overthrew violent and corrupt feudal lords, but also kill people to eat, conduct blood masses at church, etc
· Brencis is a sort of 'active antagonist' that will react to your actions and decisions, will set edicts in the game that will become obstacles to the player like military checkpoints, etc